Introduction
This category is dedicated to document optimal configurations of programs for creating video content (with a big focus on high quality motion blur if that's your thing) and help you forge your own personal production workflow.
Definitions
Frame blending
The most common form of motion blur, it is without any smearing of HUDs or general artifacting (unlike other methods like RSMB). Commonly this is done from a very high FPS (e.g. 540) down to a common FPS, i.e. 60 or 30.
In general, the higher the input FPS, the smoother the final output would be, due to more blur frames making the blur look more seamless. Blur frames are how many frames are blended together, so blur frames = input fps / output fps
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Video editors such as Vegas Pro and Adobe Premiere Pro have these features built-in. However, we recommend using seperate programs such as Smoothie first to pre-render the videos, therefore you don't have any lag in your video editor as well as having much more customization.
Interpolation
Video interpolation is a video processing technique that creates new frames between existing ones, effectively increasing the video's FPS using algorithms or AI.
Notable ones are RIFE and the SVP, used in blur and Smoothie
It generates frame(s) in the timespan between two existing frames, and the higher the input FPS, the smaller the time window between the two points are, which means the higher FPS the source the less artifacts.