Introduction
This section of the wiki will show you how to optimally configure software to help you produce high-quality and optionally motion blurred videos with your own optimised personal workflow.
Definitions
Frame blending
The most common, it is without (unlike other methods like RSMB) any smearing of HUDs or general artifacting. Commonly this is done from a very high FPS (e.g. 540) down to a common FPS, i.e. 60 or 30.
In general, the higher the input FPS, the smoother the final output would be, due to more blur frames making the blur look more seamless. Blur frames are how many frames are blended together, so blur frames = input fps / output fps
.
Video editors such as Vegas Pro and Adobe Premiere Pro have these features built-in. However, we recommend using seperate programs such as blur first to pre-render the videos, therefore you don't have any lag in your video editor as well as having much more customisation.
Interpolation
Video interpolation is a video processing technique that creates new frames between existing ones, effectively increasing the video's frames per second (FPS) using algorithms or AI.
RIFE and the SVP algorithm are commonly implemented into frame blending applications to interpolate.
It generates frames from the data it has, and the higher the input FPS, the smaller the window between the two points are, which means more FPS the better.
Video encoding and decoding
Video encoding is the process of converting one format (e.g. the raw visual data captured during recording) into a digital codec, with decoding converting videos into a format that can be displayed and viewed on a screen.
A video codec is software or hardware that compresses and decompresses digital video to make file sizes smaller and make storage and distribution of videos easier.